Innovation Games

Innovation games (aka. collaborative games) refer to a form of exercise and group work in which customers or agile teams generate ideas or feedback through a series of directed games to solve complex problems or gather requirements for products or services.

Related methods and techniques to Innovation Games

  • Sailboat (Speed Boat Game)

    1. Sailboat (Speed Boat Game)

    The game begins with the drawing of a fast sailing boat that is imagined to be the system, but it is held back by some anchors.
    Participants are asked to find out what winds are driving the sailboat, what anchors are pulling the sailboat, what direction the sailboat is going, and what rocks (obstacles) are in the way.

  • Prune The Product Tree

    2. Prune The Product Tree

    The game of prune a product tree begins with drawing a large tree. The trunk of the tree is what we already know or have built. The branches of the tree contain new features and things that need to be developed. Participants add features to the sticky notes on the tree. The closer to the trunk of the tree, the higher the priority of the items.

  • Buy a Feature

    3. Buy a Feature

    The Buy feature is a collaborative game that prioritizes the list of features customers are willing to pay for. The game starts with a list of features and the estimated cost of providing them. Participants given imaginary money and asked to "buy" the features that are most important to them. The price of these features is high compared to the participants's money, which leads to discussions about the value of each feature among participants.

  • Bang-for the buck

    4. Bang-for the buck

    Team with the customer use the Bang-for-the-buck technique to rank the work items based on the value of each feature and the required estimated effort for the development (cost).
    The team knows the size of the work items best, and the customer knows the business value of the work items best.

    When story points are used in the bang-for-the-buck technique, the benefit value of a work item is the division of the value points by the corresponding story points.

  • 20/20 vision

    5. 20/20 vision

    The 20/20 vision is a collaborative game and technique of ranking a list of features in order of importance based on the perspectives of the stakeholders.
    The facilitator writes the features on cards and shows them to the stakeholders.
    Stakeholders are asked to to rank the features based on their importance. Cards of lower and higher importance are moved down and up in the list, respectively. The result is a list of features in order of importance.

  • Remember the future

    6. Remember the future

    Remember the Future is a collaboration game. Stakeholders imagine a future situation: the product has been delivered and they have been using it for months or years. They have 20 minutes to write a future report on sticky notes about how the project went and what was created. Sticky notes are then categorized and duplicates are removed. The outcome of the game helps to understand definition of success.